Computing
Computing is an integral part of everyday life and will play an extensive part in our children’s futures. Horsell C of E Junior School provides our children with the skills, creativity and enthusiasm to live and succeed in a world increasingly dependent on computing and technology.
Our computing curriculum is taught throughout the school in all year groups. These skills are built upon year-on-year, until the end of Key Stage Two, when children emerge proficient in many aspects of computing. Children also utilise the internet efficiently to enhance their learning of all subjects. Children in all years learn computer programming and coding, testing and debugging their apps as they go.
We strive to keep children safe online and provide them with the knowledge and tools to do so. We also empower parents, carers and the wider community with up-to-date information regarding keeping children safe online. The school provides a rich bank of curriculum-based resources for children and parents to access at home.
At Horsell, we use Chromebooks and I-pads to deliver our curriculum. Our classrooms are well-resourced, with interactive whiteboards, PCs, and visualisers, all of which are used to enhance children’s learning. The school also makes use of a wide range of hardware and online resources which can be used within lessons across the curriculum for learning or as part of group work.
Please see the overview below for Computing across the key stage. We teach Computing using NCCE Teach Computing. This is a well-respected computing curriculum which ensures progression of skills from primary through to secondary years. It ensures our children arrive at secondary school with a secure level of understanding.
Autumn 1 | Autumn 2 | Spring 1 | Spring 2 | Summer 1 | Summer 2 | |
---|---|---|---|---|---|---|
Year 3 |
Devices & networks Connecting computers Software: paintz app |
Stop Frame Animation motion (iPads) |
Programming A - Sequencing Sounds Scratch |
Branching Databases J2data |
Desktop Publishing Canva |
Programming B (Events and Actions in Programs) Scratch |
Year 4 | Computing Systems & Networks (The Internet) |
Photo Editing Pixlr e |
Programming A - Repetition in Shapes Scratch |
Data Logging Arduino science journal (iPads) |
Programming B (Repetition in Games) Scratch |
Audio Editing Bandlab Education |
Year 5 | Computing Systems & Networks (Sharing Information) |
Flat File Database J2e database |
Vector Drawings Google Drawings |
Programming A (Selection in Physical) Microbits/Microbit Classrooms |
Video Production/Editing iMovie
|
Programming B (Selection in Quizzes) Scratch |
Year 6 | Computing Systems & Networks (Communication and Collaboration) |
3d modellling TinkerCAD |
Web Page Creation Google sites |
Programming A (Variables in Games) Scratch |
Programming B (Sensing in Physical) Microbits |
Spreadsheets Google sheets |
Digital leaders
We have school digital leaders who represent the subject. They support pupil voice, support in class through supporting online safety lessons and also receive additional training in the curriculum content. The digital leaders will this year be working with Canva to explore AI for both positive and negative scenarios. The children will also be developing a child-led Horsell Junior website using Google Sites.
To join our team, children need to apply for their role through an application by 9am on Friday 10th November.